Process
Spring 2021-Spring 2022: Coordinators- Kai Gutschow, Francesca Torello, Sarah Rafson
Advisors: Dana Cupkova, Matt Huber, Mary-Lou Arscott, Sinan Goral
Texture Studies
Textures like paper, clay, and canvas have different visual characteristics like density, dullness, and grain. Photos of each material were bashed to generate images that came closer to the ambiguous notion of unverticality in my mind. The sense of tunneling in the paper image, the excess striation of the clay bash, and the stippling of the canvas bash came through in the final worlds.
Sensory Studies
These were the first attempts to put down in images what unverticality could feel like. The studies try to separate each sense into a separate world and try to see how the spatial design can contradict the body’s senses for orientation. This line of world building was put aside. but the research and the feeling evoked by the images, independent of their intent for the sensory studies, came back in to influence the iterations of the final three worlds.
Elements of Space Studies
This new set of studies was created to analyze the method of vertical space creation, and what it could look like if we try to use the elements without the inbuilt verticality bias. I found that hand sketching gave the elements the plasticity needed to think of unverticality. Starting in digital space would embed the inherent structure of a programming base grid and vertical orientation. The three elements that were built upon were the three most primitive forms for spacemaking: vertical line, diagonal line, and grid.